Other Sports

Air Hockey

  1. Matches are played on a best of 5 or best of 7 basis. Each set is first to 7 points to determine the set winner (there is no two clear two points rule).
  2. In the event of a match starting but not being completed, markets will be void unless the specific market outcome is already determined.

Archery

  1. Outright Betting is all-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
  2. Match Betting - In the event of a match starting but not being completed markets will be void, unless the specific market outcome is already determined.
  3. An arrow just touching a scoring boundary line, known as a Line Breaker or Line Cutter, is awarded the higher score. An arrow that rebounds or hangs from the target will still score based on the mark it makes on the target face. Arrows missing the target altogether score 0 (they count as missed). All other decisions are at the judge’s discretion.
  4. Individual Shooting (Archery Shooting). During this round, all archers shoot with 36 arrows (6 sets of 6 shots each). If archers get the same points, the tie-breaker will have the archer who scored more 10s (if equal then 9s, 8s etc).
  5. Popular Markets:
    • Match Points Total Over/Under
    • 1st Set Points Total Over/Under
    • 1st Set 1st Shot 10, 9, 8, 7, 6, 5, Any Other (Missed included)
    • 1st Set 1st Shot Total Points Over/Under
    • 1st Set 1st Shot Exact Color Yellow/Red/Blue/Black/White
    • 1st Set Total Points Odd/Even

Head-to-Head (H2H) Shooting (Recurve)

  1. In these rounds, participants shoot 3 arrows in each set (possible 5 sets).
  2. Athletes receive two points for winning each set after three arrows have been shot.
  3. If both athletes earn the same score after shooting three arrows in a set, both get one point.
  4. The first athlete to score six points wins the game.
  5. If the match ends in a draw, 5-5, the match is decided by one arrow; a Shoot Off/Overtime. Each athlete fires one arrow; highest score wins. If both shoot the same number, or miss, then a new arrow is required.
  6. Total and handicap markets do not include Shoot-Off/Overtime.

Head-to-Head (H2H) Shooting (Compound)

  1. In these rounds, participants shoot 3 arrows in each set possible 5 sets).
  2. Athletes receive two points for winning each set after three arrows have been shot.
  3. There is cumulative score system in this variation.
  4. The athlete to have higher score after 15 shots wins the game.
  5. If the match ends in a draw (e.g. 145-145), the match is decided by one arrow; a Shoot Off/Overtime. Each athlete fires one arrow, highest score wins. If both shoot the same number, or miss, a new arrow is required.
  6. Total and handicap markets do not include Shoot-Off/Overtime.
  7. Popular Markets:
    • Match Winner W1/W2
    • Set Winner W1/X/W2
    • Match Points Total Over/Under
    • Set Points Total Over/Under
    • 1st Set 1st Shot 10, 9, 8, 7, Any Other
    • 1st Set 1st Shot Total Points Over/Under
    • 1st Set 1st Shot Exact Color Yellow/Red/Blue
    • 1st Set Total Points Odd/Even

Athletics

For all athletics’ events we use the result at the time of the podium presentation or medal ceremony. Any subsequent disqualifications, for whatever reason, do not count. We reserve the right to apply a Rule of deduction in the event of a withdrawal prior to the start of an event.

Basketball Shots

  1. Is played between numerous players making 2 or 3 point throws in a number of rounds with elimination until a final winner.
  2. If points are level all players with the same score progress to next round.
  3. Each player in turn takes 10 two-point throws from the free throw line with two points if successful and zero if not. This is followed by players, in turn, taking 10 throws from the same three-point positions with three points if successful and zero if not.

Canoe/Kayak

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Combat Sports

  1. Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
  2. Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void, and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Curling

  1. Outright Betting - All-in, compete or not.
  2. Match Betting - All matches will be settled on the final score. For betting purposes extra ends will count.
  3. End Betting - For end betting purposes, if a Blank End price is not offered for a specific end, all bets will be void if the end is blank (0-0)

Diving

Participants must make one dive for bets to have action otherwise bets will be void, and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Equestrian

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of riders changing named horses during an event.

Fencing

  1. Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
  2. To Win Match - Prices are offered for each participant to win the duel and in the event of a draw all bets will be void, and stakes returned. If either participant is replaced with another fighter all bets will be void and stakes returned.

Gymnastics

Competitors must attempt one discipline/round for bets to stand. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Judo

All bets will be settled according to the official result ay the time. Subsequent disqualifications/amendments will not count for betting purposes.

Kabaddi

The game must be completed for bets to stand, unless the specific market outcome is already determined.

Lacrosse

  1. Tournament Outright Betting - All bets will have action.
  2. Match Betting - Games must go full 60 minutes for bets to have action. Overtime is included for settlement purposes. 3. All bets will be void if the match is not played on the scheduled date.
  3. Proposition Involving Players - Both players must take some part in the game for bets to have action.
  4. Player Markets - Both Player Points and Player Match-Ups are determined by the goals and assists for each player, as stated by the box score from the official Website of each league or tournament.
  5. In-Play/Live - Overtime is included for settlement purposes. The game must be completed for bets to stand, unless the specific market outcome is already determined.

Modern Pentathlon

Participants must pass the starting line for bets to have action otherwise bets will be void, and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Pelota

For markets that are already determined, in the event of early abandonment, cancellation, suspension, etc. any bets accepted on these markets will stand.

Pesapallo

All games must start on the scheduled date for bets to have action. For settlement purposes extra innings do not count. If a game has been postponed or cancelled before its due start time, then all bets are deemed no action.

Rowing

  1. All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
  2. In the event of a race starting but not being completed (e.g. there is no deemed winner) then all bets will be void.

Sailing /Yachting

  1. All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
  2. To Win Match - In the event of a race starting but not being completed then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

Shooting/Pistol Shooting

  1. All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
  2. In the event of a match starting but not being completed markets will be void, unless the specific market outcome is already determined.
  3. Countback may apply in the case of a tie; from the final set number of 10’s, then number of 10’s in previous sets and 9’s etc if required.
  4. Pistol Shooting Individual:
    • Ten shots for each Set
    • The target consists of points 1-10 (minimum 1 maximum 10)
    • The target has 2 colours (1-6 White) and (7-10 Black)
    • For Each set, player can earn a maximum of 100 points, for a game maximum of 300 points.
    • Miss scores 0.
    • Popular Markets:
      • Match Points Total Over/Under
      • 1st Set Points Total Over/Under
      • 1st Set 1st Shot 10, 9, 8, 7, Any Other (Missed included)
      • 1st Set 1st Shot Total Points Over/Under
      • 1st Set 1st Shot Exact Color Black/White
      • 1st Set Total Points Odd/Even
  5. Pistol Shooting H2H:
    • The game consists of 1 set
    • Ten shots are fired by each player
    • The target consists of points 1-10.9 (minimum 1, maximum 10.9)
    • The target has 2 colours (1-6.9 White) and (7-10.9 Black)
    • Player can earn a maximum of 109 points.
    • Miss scores 0.
    • At the end of the game, if the points are equal, players will shoot one more time. (Shoot-Off) Winner is the player who earns more points. If the points are equal, players will shoot again.
    • Total and handicap markets do not include Shoot Off/Overtime.
    • Popular Markets:
      • Match Winner W1/W2
      • Match Points Total Over/Under
      • 1st Set 1st Shot 10, 9, 8, 7, Any Other
      • 1st Set 1st Shot Total Points Over/Under
      • 1st Set 1st Shot Exact Color Black/White
      • 1st Set Total Points Odd/Even

Sumo

  1. Bout/Fight winner will be determined at the end of the bout/fight by the chief judge/referee. Any subsequent disqualifications or changes will not count for betting purposes.
  2. If any bout/fight does not take place within 24 hrs of the scheduled start time, bets will be void.

Surfing

  1. Outright Betting - May be subject to a Rule of Deduction. Participants must start Round 1 of a specified competition for bets to stand. Otherwise, bets will be void, and stakes returned. The classification at the time of the podium presentation (as per official ASP result) will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. If a specified event is not fully completed, then bets will be void, and stakes returned.
  2. Match-Ups - Will be settled upon the surfer progressing furthest in a specified competition. If both quoted participants are knocked out in the same round of a specified tournament, then the winner, for betting purposes, is deemed the surfer with the highest score. In the event of scores being tied bets will be void. Both quoted surfers in a match-up must compete in Round 1 for bets to stand.
  3. Heat Betting - All surfers must enter the Water for the specified Heat for bets to stand, otherwise bets will be void, and stakes returned.

Swimming (and Artistic Swimming)

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Taekwondo

All bets will be settled according to the official result at the time. Subsequent disqualifications/amendments will not count for betting purposes.

Triathlon

Participants must pass the starting line for bets to stand otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Ultimate Frisbee

For markets that are already determined, in the event of early abandonment, cancellation, suspension, etc. any bets accepted on these markets will stand.

Weightlifting

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Wrestling (Greco-Roman, FreeStyle and Olympic)

  1. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
  2. To Win Match - In the event of a draw all bets will be void, and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

WWE Wrestling

Matches are settled on the final ruling given during the broadcast. Any subsequent changing after the broadcast do not count for betting purposes.Any bets on non-tag team events with five or more entrants (for example The Royal Rumble) are All in Run or Not, Stakes on any non-participants are lost and any unquoted competitor will count for betting purposes.